Video Sarcasm Make America Great Again

Series of video games

2002 video game

America's Ground forces
AA4logobrand vert.png
Developer(s) U.s. Army
Publisher(s) United States Regular army
Composer(s) Doyle W. Donehoo[2]
Engine Unreal Engine 3 (v4.0)
Platform(s)
  • Windows
  • Xbox
  • Xbox 360
  • Linux/Mac OS X (discontinued) [3]
  • PlayStation 4
Release Windows:
  • July 4, 2002 (v1.0)
  • June 17, 2009 (v3.0)
  • (Open beta) August 29, 2013 (v4.0) - May 5, 2022 (shutdown)[1]
Genre(s) Outset-person shooter
Style(s) Single-role player, multiplayer

America'due south Ground forces is a serial of start-person shooter video games developed and published by the U.South. Army, intended to inform, brainwash, and recruit prospective soldiers. Launched in 2002, the game was branded as a strategic advice device designed to allow Americans to virtually explore the Army at their ain pace, and allowed them to determine whether becoming a soldier fits their interests and abilities. America's Army represents the beginning large-scale apply of game technology by the U.S. regime as a platform for strategic communication and recruitment, and the offset employ of game technology in support of U.S. Army recruiting.

The Windows version ane.0, subtitled Recon, was the first released version on July four, 2002. As of January 2014, at that place have been over 41 versions and updates released including updates to America's Army: Proving Grounds, which was released on Baronial 2013. All versions take been developed on the Unreal Engine. The game is financed by the U.S. government and distributed by free download. America's Army has also been used to deliver virtual military experiences to participants at air shows, amusement parks, and sporting events effectually the country.

America's Regular army has besides been expanded to include versions for Xbox, arcade, and mobile applications published through licensing arrangements.[4] [5]

Gameplay [edit]

America's Army is a multiplayer video game that enables players to act as soldiers in the U.S. Army in a circular-based team tactical shooter with gainsay at squad-level and three fireteams. GameSpot admired the game's authenticity: "It'due south pretty realistic—you take ane or two shots and yous go limp, you take one more and yous're washed."[6] Another game review described America'southward Army as "the most realistic portrayal of weapons and gainsay of any game".[seven]

America's Regular army [edit]

America'southward Army promotes adherence to the U.S. Army's 7 cadre values.[8] To this extent, the game'due south chief ranking system, "Honour", is named subsequently one.

America's Army includes optional medical training designed to provide existent-world information. In order to assume the office of combat lifesaver in the game, players must pass a virtual medical training course based on actual training that soldiers receive with regard to evaluating and prioritizing casualties, decision-making bleeding, recognizing and treating shock, and administering help when victims are not breathing. Two America'due south Ground forces players have reported using the grooming they received in-game to relieve lives in emergency situations;[9] ane such business relationship, by Paxton Galvanek, received national media attention.[10]

The game also allows players to train to bulldoze the HMMWV and qualify to use the CROWS system allowing in-game employ of the Mk 19 grenade launcher and Browning M2. Preparation is also available for the Javelin missile every bit well as specialist training such as parachute grooming, which allows admission to the Airborne missions, and Special Forces training which allows access to the Special Forces missions.

The circular ends when ane team completes the objective or eliminates the unabridged opposing team. In certain circumstances, such every bit when both teams are eliminated or both sides have not completed their objectives when time runs out, at that place will be a tie.

America's Army achieves a high realism level in terms of visual and acoustic representation of gainsay, firearm usage, and mechanics, but its critics take alleged that it fails to convey wartime weather condition equally accurately as information technology claims.[eleven] "If you are going to join the Regular army, y'all know the adventure", says player Bart Koscinski. "In this game, you might die 8 times in 15 minutes. In existent life, people know what they are getting themselves into."[12]

America's Ground forces iii [edit]

America's Ground forces 3 is a first-person shooter video game, the sequel to America'southward Army. In comparing to its previous versions, America'south Regular army three was completely remade using Unreal Engine 3 and introduced a number of changes. Medical training is now compulsory, allowing all players to requite basic IFAK treatment. While the original America'south Army required the completion of grooming to play online, America'southward Army iii allows 1 to spring into a game with limited adequacy, and training is required to unlock desired equipment and skills. Another feature is melee combat in battle using a rifle barrel, allowing for stealthier shut combat situations. America's Army 3 as well removed jumping to eliminate the practise of unrealistic bunny hopping-type evasive maneuvers.[ citation needed ] Players can climb onto or hurdle over depression obstacles. America's Army 3 reorganizes the fire teams that players were grouped into; the Designated Marksman was made a fellow member of one of the fire teams instead of being a separate two-man shooter/watch element as would be more than plumbing fixtures of a sniper team.

In June 2011, the U.S. Regular army released an update to America'south Army iii, which includes ii new multiplayer maps, Shantytown and Stronghold, and a number of features including gameplay for "Every Soldier a Sensor". The ES2 gameplay in America's Army 3 brought sensation of the importance of every soldier being observant on every mission. During America's Ground forces 3 gameplay, players are rewarded for observing and reporting back things that they came across during the mission that were suspicious or out of place. In Dec 2011, America's Regular army 3 introduced a new inventory particular, the M106 Fast Obscurant Grenade (FOG), into gameplay. The release as well provided a new game loader front end to hands create player accounts, view news, manuals, Personnel Jacket and thespian stats, launch a game server, and a link to the America'due south Regular army website.

America's Ground forces: Proving Grounds [edit]

America'due south Army: Proving Grounds is a offset-person shooter video game, created using Unreal Engine 3. America'due south Ground forces: Proving Grounds was released in open beta on August 29, 2013. The game brings back many features from previous America's Army games and stresses small unit tactical maneuvers and training to reverberate the current day U.S. Regular army. As with previous versions, America'southward Army: Proving Grounds was designed with certain principles and ideals in mind including Army values, the Soldier'south Creed, teamwork, training, and completing the objective. Gameplay scenarios include Boxing Drill Exercises and Frontward Line Operations. Boxing Drill Exercises (BDX) is fast-paced and meant for small engagements of 6 vs. 6 players. BDX maps focus on the bones movements and maneuvers, allowing players to quickly learn how opposing forces play and adapt their strategy for hereafter engagements. Forward Line Operations (FLO) are larger 12 vs. 12 mission-based exercises assuasive players to use the skills learned in their Boxing Drills to achieve success.

In America's Army: Proving Grounds, players can utilise weapons new to the serial such as the Remington 870 MCS shotgun and M14 EBR-RI Designated Marksman Rifle, in add-on to weapons like the M9 pistol, M4/M4A1 and the M249 light machine gun which had been in previous America's Army games. Gameplay features include situational sensation for spotting enemies, effects of weapon suppression, a supported fire system for steadying or resting weapons to help with aim, self-aid where players can stabilize themselves, the revival of incapacitated teammates, securing the enemy, and a more advanced hardcore way. The game as well features updated versions of the infirmary and bridge.

Set in the fictional Republic of the Ostregals, players assume the role of an 11B Infantryman practicing combat maneuvers at Joint Preparation Center Griffin (aka The Proving Grounds) as well as a MOUT (Military Operations in Urban Terrain) training environment speedily assembled using existing building infrastructure, Conex shipping containers, and local materials. This training is crucial to the player's success as function of the Long Range Combined Arms–Recon (LRCA-R) team, a total spectrum capable unit of measurement for doing special operations missions deep behind enemy lines.

Development and release [edit]

America'south Army [edit]

Box art for the original game

America'south Regular army's concept was conceived in 1999 by Colonel Casey Wardynski, the Army's chief economist and a professor at the Usa Military Academy.[6] Wardynski envisioned "using figurer game applied science to provide the public a virtual soldier feel that was engaging, informative and entertaining".[13] America'south Regular army was managed by two other U.S. Regular army officers serving with Wardynski at the Office of Economical and Manpower Analysis (OEMA): Major Chris Chambers and Major Brett Wilson. Wardynski approached Michael Zyda and Michael Capps at the Naval Postgraduate School'due south (NPS) MOVES Institute in Monterey, California, to brand this video game vision a reality. Zyda and Capps took a unique approach for developing a major software project in the The states Department of Defense by assembling a team of professional game developers with experience developing major titles and creating a evolution studio on the campus of NPS. The project had a development budget of $v million.[fourteen]

The game was adult by Wardynski who recognized that a video game might exist helpful to the U.Due south. Regular army in the strategic communication efforts by providing more than data to prospective soldiers and to assist reduce the number of recruits who wash out during the nine weeks of basic training.[6] The effort proved successful as more than 13 million players take registered America's Army accounts over the years, with more than 260 million hours played on the various titles.[15] One teenager was quoted maxim the game "provides great information. This would probably spark an interest. I don't know how I would have institute out then much another style."[16]

America's Army developers licensed commercial game engine applied science, specifically the Unreal game engine, as the foundation for its game. It was the first game to characteristic Unreal Engine two. America's Regular army is intended to give a positive impression of the U.S. Army. In the official Frequently Asked Questions page the developers confirmed in a statement that one of the reasons people outside the United States tin can play the game is "Nosotros desire the whole world to know how great the U.Southward. Army is."

America's Regular army is the first well-known overt use of estimator games for political aims. Chris Chambers, the erstwhile deputy director of development for America'due south Army, admits information technology is a recruitment tool,[17] and Chris Morris of CNN/Money states that "the Army readily admits [America's Army] is a propaganda device".[xviii] The game aims to become role of youth culture'southward "consideration set" equally confirmed past Army Deputy Chief of Personnel Timothy Maude in testimony earlier the Senate War machine Commission.[19]

America'southward Army and its official web folio contain links to the "Get Ground forces" recruitment website, another recruiting tool that, according to the Army Subcommittee Testimony from February 2000, has a college chance of recruiting than "whatever other method of contact".[19] Guiding American players to the website is a major goal of the game and it was confirmed that 20-eight percent of all visitors of America's Army's web page click through to this recruitment site. According to Colonel Wardynski, the game generated interest from other U.South. government agencies, including the Secret Service, resulting in the development of a preparation version for internal government use just.[twenty]

America's Ground forces 2 [edit]

The theme song to America'southward Army 2

On November six, 2003, version 2.0 of America's Army was released, with the full title of America's Army: Special Forces. In a booklet produced by the MOVES Institute, an commodity by Wagner James Au explains that "the Department of Defense wants to double the number of Special Forces soldiers; consequently, orders trickled down the chain of control and plant application in the current release of America'due south Army".[21]

Equally the game became more widely distributed, it generated additional media interest. In Dec 2003, The Boston Globe columnist said "America's Army isn't just a time-wasting shoot-'em-upwards. It's total of accurate data about military preparation and tactics, intended to prepare a new generation of potential recruits. Amidst all the shouting drill sergeants and whistling bullets, some real education is going on. America'due south Regular army is a 'serious game', function of a new wave of computer simulations that provide entertaining lessons near real-world activities."[22]

After the game proved successful, the lack of the Army'southward acknowledgment for the contribution by the U.South. Navy led to tension and political fights over the project.[23] Somewhen, the projection was withdrawn from the Naval Postgraduate School due to allegations of mismanagement in March 2004 and the development team was moved to two new locations.[11] [24]

I month after taking over production, the army signed an exclusive long-term contract with Ubisoft to reach a wider and younger audition. America's Army: Ascension of a Soldier, a different version of the game for the Xbox, was produced by Ubisoft in collaboration with the U.Southward. Army.[11] Despite a x-year publishing bargain, the control over all communication and advertising remains with the ground forces.[25] The Xbox version was released in November 2005. It was also due to be released on the PlayStation 2, just was later canceled.[26] A version of the game was as well made for mobile phones by Gameloft.

About this time America's Ground forces ii.5 Aid started out as a prepare for a no longer working server list for Mac OSX based computers.[27] It is still working today equally America's Regular army two.x deploy customer that people can use to play the game.[28]

America's Army 3 [edit]

The theme song to America'due south Regular army 3

It was announced in early 2008 that America'due south Army 3 would be released in "autumn 2008". Due to technical issues and problems with software licenses, the game release was delayed and rescheduled for "some fourth dimension in 2009". America's Regular army three entered beta testing in late 2008[29] and was released on June 17, 2009. Although America's Army 3 was an entirely new game created using the Unreal Engine 3, there were still several similarities between previous versions of America'southward Army, including similar preparation exercises. AA3 emphasized graphical performance and flexibility to embrace a broader range of PCs equally well equally decreased size for the full version of the software.[xxx] [31] The game also featured fictional weapons for the enemy, equally opposed to the Soviet and Warsaw Pact based weapons used in the previous versions. Although the game had initial problems with online play, information technology worked well offline. A hotfix was launched presently after the game's release which addressed several problems with the authority servers not being able to register that players had completed preparation. Five days later release, players were in one case over again able to play online.

One day after the launch, the civilian developer'south team contracted until game release was dismissed.[32] [33] Responsibility for the development of the game was passed on to the Army Game Studio, part of the AMRDEC Software Technology Advisers at Redstone Arsenal in Huntsville, Alabama. The Army Game Studio houses the development and management staff for America's Army outreach products equally well as numerous Armed forces and Regime applications.

America's Ground forces: Proving Grounds [edit]

On August 28, 2012, the developers were taking suggestions for a new America's Army game, the fourth in America's Army serial. The game, which is called America's Army: Proving Grounds,[34] was released in an open up beta on Steam on August 29, 2013. During the open beta, the developers had been updating the game with new maps and features as the game evolved. The beta concluded on Oct 1, 2015, with the full release of the game, introducing new features and a new look and feel.[35] America'due south Army: Proving Grounds brings back many features from previous games, and stresses small unit tactical maneuvers and training that reflects the current mean solar day army. The game includes a mission editor, a feature brought dorsum from America's Army 2.

America'due south Army v [edit]

In Baronial 2018, a developer confirmed that the Army was start development on America'south Army 5 (or AAV)[36] [37]

America's Regular army: Rise of a Soldier [edit]

America's Army: Ascension of a Soldier was released for Xbox on November 2005. Co-ordinate to the press release, the game features "all the action-packed realism that players take come to await from the America's Army game brand" and "offers the most true-to-life Army feel, assuasive players to create a soldier and pb him through the excitement of an Army career".[38]

America's Army: Special Operations [edit]

In February 2007, Gameloft and the U.S. Army released America'south Regular army: Special Operations for mobile phones. The game features two types of gameplay; players tin can man an armored vehicle or serve as an infantryman. Co-ordinate to Mobi Critic, "Gameloft does a great job with this game and the only error one could find is that the game is also short. It isn't, really: yous simply won't realize how fast the hours of play have passed, as this game really gives the term 'action packed' a new meaning."[39] [xl]

Arcade game [edit]

The arcade version of America'southward Army was developed past Global VR and released on July 2007.[41] Information technology is billed as a "realistic and engaging game centered on heady grooming exercises and includes a significant amount of accurate Regular army videos".

America'south Regular army: True Soldiers [edit]

America's Ground forces: True Soldiers was released for the Xbox 360 on Nov 2007. It had both a single-player campaign and multiplayer features on Xbox Live. True Soldiers focused on the Army'south core values by incorporating game play based on mission accomplishment, teamwork, leadership, and rules of engagement.[42] [43]

Real Heroes [edit]

America'southward Army Real Heroes plan, launched in September 2006, focused on specific soldiers who had been recognized for various acts. Described in an article from U.South. News & Earth Report, the idea of the Real Heroes program is "to tout ordinary people who, when thrust into danger, showed boggling courage".[44]

The Real Heroes programme used videos, photograph albums and blogs on the Real Heroes website to describe the lives of nine U.S. Army, Reserve, and National Guard Soldiers featured in the program. Soldiers' likenesses and biographies were incorporated into America'due south Ground forces game and used to create action figures sold at retail stores and distributed at Ground forces events.[ citation needed ] Additionally, those featured in the Real Heroes program made media appearances at America's Army events beyond the country, such as the Virtual Ground forces Experience, gaming competitions and Engineering Teaching programs. On Jan 23, 2007, Real Hero Sergeant Tommy Rieman was recognized by President George Due west. Bush-league during his Land of the Marriage address. President Bush affirmed, "And like and then many other Americans who accept volunteered to defend usa, he has earned the respect and the gratitude of our land."[45]

America's Army Real Heroes
Name Award Tour Selection date
LTC Jason Amerine Statuary Star westward V Device OEF-A 2006
SGT Tommy Rieman Argent Star OIF 2006
SFC Gerald Wolford Argent Star OIF 2006
SGT Matthew Zedwick Silver Star OIF 2006
SPC Jason Mike Argent Star OIF 2007
SSG Timothy Nein Distinguished Service Cross OIF 2007
SFC Robert David Groff Statuary Star w Five Device OIF 2008
SSG John Adams Bronze Star w V Device OIF 2008
SGT Monica Lin Brown Silvery Star OEF 2009
  • Ranks are accurate as of the time of award.

Government applications [edit]

According to game historian Carrie McLeroy, America's Army has "grown in ways its originators couldn't have imagined".[13] Dozens of authorities preparation and simulation applications using America's Army platform have been developed to train and educate U.S. Army soldiers.[46]

In 2005, America's Regular army developers partnered with the Software Technology Directorate and the Army's Aviation and Missile Research Development Engineering Center in Huntsville, Alabama, to manage the commercial game development process and employ the America'due south Regular army platform to create government training and simulations. "America's Regular army has pushed to reuse the same elements for many purposes", said Colonel Wardynski, the originator of the game. "Nosotros tin can build one soldier avatar and use it once again and again. When we build something in America's Ground forces, the U.South. government owns information technology completely ... and [it] can, therefore, be used for any application or use of the game. So costs keep going down." Later America'southward Army went live, requests started coming in to use the game for purposes other than recruiting, such as training.[47]

The partnership with SED, an Army software life cycle direction heart, allowed the development team to re-purpose the commercial software to meet the needs of soldiers preparing for deployment. SED engineers developed customized applications used by many different Regular army and authorities organizations, including the JFK Special Forces School and the Regular army'southward Chemical School. They are used to provide grooming in the apply of rare equipment such as PackBot robots, CROWS, and Nuclear Biological Chemical Reconnaissance Vehicles.[ citation needed ]

Virtual Army Experience [edit]

The Virtual Army Experience (VAE) was a mobile U.S. Ground forces simulator that launched in February 2007. The VAE, enclosed in a 10,000 sq ft (930 m2) inflatable dome, was displayed at public events across the U.South., such every bit NASCAR races and air shows, and allowed participants to most experience aspects of soldiering. The core of VAE was the America's Regular army game reworked to provide a diverseness of scenarios. The VAE could be deployed in a unmarried full-scale rendition or split into two smaller versions enabling it to appear at separate events. During its lifetime, the VAE hosted over 130,000 participants at more than than 100 events.[48]

Ground forces Experience Middle [edit]

From August 29, 2008,to July 31, 2010, the U.S. Army operated the Regular army Experience Center, a facility where visitors could well-nigh experience many aspects of Army life. Located inside the Franklin Mills Mall in Philadelphia, the 14,500-square-human foot (1,350 chiliad2) facility featured a number of interactive simulations and online learning programs to inform visitors about Regular army careers, training, and educational opportunities.[49]

Pete Geren, Secretarial assistant of the Army, said, "Potential recruits are afforded a unique opportunity through the Army Experience Heart to learn what it ways to be the best-led, best-trained and best-equipped Army in the world by assuasive them to about experience multiple aspects of the Army."[50] The head of Army Recruiting Command, Major General Thomas Bostick, chosen the AEC "a learning laboratory"—just non merely for those who are thinking of joining. "It's incumbent upon the American public to know nearly their Army", Bostick said.[51] In July 2010, the Army closed the middle at the stop of its two-year pilot program.[52]

Engineering Education Programme [edit]

Launched in 2007, the Technology Education Plan provided existent-globe applications of classroom learning that augmented the curriculum in academic areas including math, physical scientific discipline, physics, chemistry, engineering science, information science, art, animation, graphic pattern, social studies, beefcake, physiology, and psychology. Army experts and soldiers worked with students to teach them about robotics, optics, missiles, video games, and intellectual, emotional and physical development.[53] [54]

In April 2008, Discovery Education featured America'south Army in a live webinar in which over k students and educators participated with game developers and software engineers.

America's Ground forces comics [edit]

America's Regular army: Proving Grounds debuted a new storyline in a fully digital comic series through IDW Publishing. The America's Regular army Comics serial,[55] available on the web and for mobile devices, unveils the story line that influences the plot for the game's missions and maps and gives the role player a improve understanding of their assignment and the challenges they will face. In the series, players learn the saga of American forces deployed to the Ostregal Islands, a tiny foreign nation in the middle of a chaotic conflict.

America's Regular army comics serial allows readers to farther explore the Army universe and delve deep into the lives of Soldiers who are deployed or at home station. Readers learn about Soldiers and the missions they do, their values, jobs, or Military Occupational Specialties (MOS), the loftier-tech equipment they use, and near the vast squad of support on which they rely. The comics are free and available to read on a browser or mobile device, through the America'south Army website, or through IDW publishing using comiXology, Apple Books, Nook, Kindle, and others.

The comics tell the story of U.S. Soldiers deployed to a tiny foreign nation in the middle of a cluttered conflict. The description for the serial reads: "From the seemingly insignificant country of Czervenia, President-General Adzic and his army set upon a campaign of annihilation against the neighboring Commonwealth of the Ostregals, setting in motility a mysterious plan that could change the course of world power forever. America's Ground forces must create new experimental gainsay teams, forged together in secret Proving Grounds, and uncover the Full general's insidious plot earlier time runs out."[56]

Reception [edit]

America's Regular army has been mostly positively received. GameSpot stated: "nothing beats going in and seeing what the Army actually does. Without really having to do it."[6] The game has a rating of 82 on Metacritic.[57]

Presenting body Laurels Yr
Computer Gaming World Mag Editor'southward Pick honour (4.five out of 5 stars) 2002
Computer Games Magazine Best Use of Revenue enhancement Dollars 2002
PC Gamer Magazine Best Value 2002
PC Gamer Mag The Best Gaming moments of 2002 2002
IGN ActionVault Debut Game of the Year[ citation needed ] 2002
IGN ActionVault Biggest Surprise of the Year[ commendation needed ] 2002
IGN ActionVault Multiplayer Game of the Yr (Honorable Mention)[ citation needed ] 2002
GameSpot Biggest Surprise on PC (nominated)[58] 2002
GameSpot Best Multiplayer Activity Game on PC (nominated)[58] 2002
GameSpot Best Sound on PC (nominated)[58] 2002
GameSpy.com Best Action Game of E3 (Runner Up)[ citation needed ] 2002
Wargamer.com Best Starting time Person / Tactical Shooter[ commendation needed ] 2002
Calculator Gaming World Multiplayer Game of the Year (Nominated) 2002
Academy for Interactive Arts & Sciences Finalist for 2003's Get-go Person Activeness Game 2003
GameSpot Runner up for Best Multiplayer Game of the Yr 2003 2003
CBS Online I of the All-time Games of 2003 2003
GameSpy Best of 2003 – All-time Value 2003
PC Gamer Runner Up for Best Value 2003
Estimator Games Magazine Best Gratuitous Game 2004
Tom's Hardware The Best of E3America's Army: Special Forces – Almost Dedicated Developers 2004
Digital Entertainment & Media Excellence Award (DEMX) Best Advergame of 2005 2005
Innovations in American Government Laurels Finalist 2006
M16 Copywriting and Text Gold Prize for demonstrating compelling and creative copy 2006
Event Blueprint Magazine Awards Bronze Medal for All-time Outdoor Consumer Environment (VAE) 2007
Guinness Globe Records Largest Traveling Game Simulator (VAE) 2009
Guinness World Records Largest Virtual Army 2009
Guinness Earth Records Most Downloaded War Game 2009
Guinness World Records Most Hours Spent Playing a Complimentary Online Shooter 2009
Guinness World Records Earliest Military Website to Support a Video Game 2009
Strategic Horizons ThinkAbout Feel Stager of the Year – EXPY for America'southward Regular army and VAE 2009
N American Effie Awards Effie in Government/Institutional/ Recruitment & Brand Feel (VAE) 2009
Corporate Events Mag Judges Choice Award for Best Road Show/Multi Venue Effect (VAE) 2009
Jay Chiat Award for Strategic Excellence Bronze Accolade for Make Experience & Innovative Pattern 2009

Controversy [edit]

America's Ground forces has been described equally an extension of the military entertainment complex (militainment) with criticism that it contributes to a militarization of lodge.[17] [59] Considering America'south Regular army focuses on the technological attribute of state of war rather than the moral, information technology has been referred to as How We Fight, alluding to the U.S. government'south series of films named Why We Fight, which supported the state of war endeavor for World War Two.[threescore]

Media theorist David B. Nieborg criticized the game and noted that its mechanics are a careful blend of propaganda, advertising, and instruction.[61] Employ of the game by recruitment and training centers has been criticized and protested confronting, among others by the Veterans for Peace grouping.[62] Its use in schools as a recruiting tool aimed at children has also been criticized.[63] [64]

The Canadian punk rock band Propagandhi recorded and released a song almost the game in 2005 on their album Potemkin Metropolis Limits. The song, named "America's Regular army (Die Jugend Marschiert)", uses sarcasm to take a critical stance on this game because of the militarist and nationalist propaganda that the band finds and they strongly disagree with. After the release of the song, the band made a pastiche website of the game where lyrics tin can exist plant and the song downloaded.[65]

See also [edit]

  • Close Combat: Commencement to Fight, video game developed with input from U.S. Marines
  • Full Spectrum Warrior
  • The Glorious Mission, first-person shooter released past the People'due south Liberation Regular army of China
  • Marine Doom, 1996 modified version of id software's Doom II

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Farther reading [edit]

America'due south Army has gained the interest of numerous professionals in the fields of business organisation, economics, and social science. A partial list of published analyses includes:

  • Allen, Robertson (2017). America'due south Digital Ground forces: Games at Piece of work and War. Lincoln: University of Nebraska Printing. Archived from the original on 2017-02-12. Allen'southward book based on ethnographic research detailing the history and culture of development behind the video game.
  • Allen, Robertson (2015). "Software and Soldier Life Cycles of Recruitment, Training, and Rehabilitation in the Post-nine/11 Era". In Kieran, David (ed.). War of My Generation: Youth Culture and the War on Terror. New Brunswick: Rutgers Academy Press. pp. 144–167. ISBN978-0813572611.
  • Allen, Robertson (2014). "America'south Army and the Recruitment and Management of 'Talent': An Interview with Colonel Casey Wardynski". Journal of Gaming & Virtual Worlds. vi (two): 179–191. doi:ten.1386/jgvw.6.2.179_1.
  • Allen, Robertson (2013). "Virtual Soldiers, Cerebral Laborers". In Finnstrom, Sverker; Whitehead, Neil (eds.). Virtual War and Magical Decease: Technologies and Imaginaries for Terror and Killing. Durham: Duke University Press. pp. 152–170. Archived from the original on July 8, 2013. Details the 2009 layoffs of the America'southward Army game development team; Nelson, Randy (June 18, 2009). "Rumor: Layoffs striking America'southward Army 3 studio". Archived from the original on Apr eleven, 2013. Retrieved September xv, 2019. </ref> and the cognitive/immaterial labor undertaken in the video game manufacture.
  • Allen, Robertson (2012). "Games Without Tears, Wars Without Frontiers". In Stroken, Koen (ed.). War, Technology, Anthropology. Disquisitional Interventions: A Forum for Social Assay. Vol. thirteen. New York: Berghahn Books. pp. 83–93.
  • Allen, Robertson (2011). "The Unreal Enemy of America'due south Regular army". Games and Culture. 6 (1): 38–sixty. doi:10.1177/1555412010377321. S2CID 145447467.
  • Allen, Robertson (2009). "The Ground forces Rolls Through Indianapolis: Fieldwork at the Virtual Regular army Experience". Transformative Works and Cultures. ii (2). doi:10.3983/twc.2009.080.
  • Edery, David; Mollick, Ethan (October 2008). Irresolute the Game: How Video games are Transforming the Future of Business . FT Press. ISBN9780132357814. Edery, a Microsoft Xbox executive and inquiry affiliate of the MIT Comparative Media Studies Program, and Mollick, researcher at the MIT Sloan School of Management, investigate the future of video games. They cite the combat medic training received by Paxton Galvanek to save a life equally "tangible evidence of the power of games to brainwash". (p. 97) Furthermore, the volume praises America's Regular army by maxim "Far-sighted companies are using games to recruit, train, motivate, and make employees more productive" (p. 97) and includes research that supports this point: "30% of all Americans age 16 to 24 had a more positive impression of the Ground forces because of the game and, even more amazingly, the game had more impact on recruits than all other forms of Army advertising combined." (p. 141)
  • Verklin, David; Kanner, Bernice (Apr 2007). Watch This, Mind Upward, Click Hither: Inside the 300 Billion Dollar Business Behind the Media Yous Constantly Swallow. Wiley. The authors examination the stability of old, traditional media and notice they are collapsing under pressure from online services. It highlights the U.S. Ground forces video game as the 21st century's recruitment poster. "America's Army has proven to be such powerful weaponry that an official game store does brisk business selling collectible action figures, wearing apparel, coffee mugs, and other doodads emblazoned with the logo." (p. 90)
  • Lendermann, Max (December 2005). Experience the Message: How Experiential Marketing Is Changing the Brand Earth. Bones Books. Lendermann, creative managing director of GMR Marketing, cites AA advergaming success and rollout to an experiential marketing campaign. "The America'south Army experience is an advergaming juggernaut, an empire that is looked to enviably by the balance of the advergaming nations." (p. 218) "Not only do players get a fun and exciting feel, they likewise get as shut to the existent thing of being in the army every bit possible, without actually getting a buzz cut and general-consequence fatigues." (p. 222)
  • Gilmore, James H.; Pine, B. Joseph (September 2007). Authenticity: What Consumers Really Want. Harvard Business organisation School Printing. Archived from the original on November four, 2008. This volume cites America's Regular army as one of the most innovative and successful examples of virtual placemaking and Col. Wardynski's efforts in establishing new and better metric analyses. "According to the director of the programme, Colonel Casey Wardynski, 20 pct of those matriculating at Due west Point in 2005 had played America'due south Army, forth with xx to xl percentage of enlisted soldiers recruited that year." (p. 168) "America's Army manager Colonel Wardynski uses the metric 'toll per person hour', estimating in 2005 that the million the Regular army puts into the program each year results in 'a cost per person hour of 10 cents, versus $v to $viii for TV'." (p. 173)
  • Career Innovation Case Report of the U.Southward. Regular army as part of the "Digital Generation Initiative". This case study analyzed the Army game project efforts and concluded the following: Commencement, to attain the Digital Generation, content must be engaging and authentic. Employers will have to adopt a much more open and transparent approach to communicating information and assuasive contact with employees than is currently the norm. 2d, the Digital Generation volition expect to be able to near explore and even "examination drive" jobs and organizations. The Army's experience shows the potential and importance of virtual tools and capabilities in shaping the brand prototype of employers. Third, games and simulations can play a role in preparing new hires for the job. And finally, employers should care for investments in games and simulations as a platform to back up a wide range of recruiting, learning and performance development activities and goals. Virtual simulators are cheaper than real ones in many instances.
  • Li, Zhan (February 2004). The Potential of America'due south Regular army as Civilian-Military Public Sphere (PDF) (BA and M.Phil.). Massachusetts Institute of Technology. Archived from the original (PDF) on March 14, 2012. Includes ethnographic assay of soldiers who played the game during the invasion of Iraq, and interviews with W Point directors of the America's Ground forces project.
  • Galloway, Alexander R. (November 2004). "Social Realism in Gaming". Game Studies. four (1). Galloway, an associate professor at New York University notes that "What is interesting well-nigh America's Army, is non the argue over whether information technology is thinly-veiled propaganda or a legitimate recruitment tool, for information technology is unabashedly and decisively both, but rather that the central conceit of the game is one of mimetic realism." In his assay, Galloway concludes that AA, despite existence a adequately realistic game, with real-life settings, does non make fifty-fifty the to the lowest degree effort to reach narrative realism—that is, accurately representing what serving a tour in the Army would really exist like. Instead, it merely expresses a nationalistic sentiment nether the guise of realism, being little more than than a "naïve and unmediated or reflective conception of aesthetic structure".
  • "America'due south Army PC Game: Vision and Realization" (PDF). MOVES Establish and US Army. February 2004. Archived from the original (PDF) on September xv, 2012.
  • Zyda, Michael; Mayberry, Alex; McCree, Jesse; Davis, Margaret (2005). "From Viz-Sim to VR to Games: How We Congenital a Hitting Game-Based Simulation" (PDF). In Rouse, W. B.; Boff, K. R. (eds.). Organizational Simulation: From Modeling & Simulation to Games & Amusement. New York: Wiley. ISBN0-471-68163-6.
  • Davis, Margaret; Shilling, Russell; Mayberry, Alex; McCree, Jesse; Bossant, Phillip; Dossett, Scott; et al. (1 October 2003). "Making America'southward Ground forces" (PDF). In Laurel, Brenda (ed.). Pattern Research: Methods and Perspectives. MIT Press. pp. 268–275. ISBN0-262-12263-4. Archived from the original (PDF) on 15 March 2012.
  • Shilling, Russ; Zyda, Michael; Wardynski, E. Casey (30 November 2002). Introducing Emotion into Military machine Simulation and Videogame Pattern: America'southward Army Operations and VIRTE (PDF). Proceedings of the GameOn Briefing. London. pp. 151–154. Archived from the original (PDF) on March 4, 2016.

External links [edit]

  • Official website
  • America'southward Regular army Platform for regime applications
  • The MOVES Found (sometime developers)
  • "War games in a time of war", MSNBC article (July 18, 2004)
  • "The Regular army Game Project" (via Wayback Machine) - article for the Army Magazine past Chris Chambers (deputy director of AA), Thomas Sherlock (teacher of political science) and Paul Kucik (economical annotator in the Office of Economic and Manpower Analysis), 2002
  • America's Ground forces version ii.5 Assist website

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Source: https://en.wikipedia.org/wiki/America%27s_Army

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